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Gameplay Tasks - WaitNetSync

An OnlyServerWait WaitNetSync Task can be used to generate another prediction key to allow Gameplay Effects and Gameplay Cue's placed after it to be client predictive. This is useful for when you have Anim Notifies fire Gameplay Events to WaitGameplayEvent Tasks in your ability. The original prediction window will have already closed because the ability has already activated, so the OnlyServerWait WaitNetSync Task can be used to generate a new prediction key for more client predictive functionality.