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Gameplay Tasks - WaitConfirm

How it Works

The wait confirm task will wait on the owning client until it receives the confirm message from the server. The confirm message is sent from the server to the owning client when the ability has activated successfully on the server. This means that the ability will not be rejected and the ability was able to pay the appropriate resource costs. This task is unrelated to "Wait Confirm InputInput" and is not affected by Commit"Commit Ability.Ability".

What can I use it for?

This can be used to gate the predictive portion of your ability. For example, if you have a portion of your gameplay ability that cannot easily be rolled back, then you want to wait until the server confirms the ability before running that portion of your ability.